So a player can just make their custom client that displays all the map and join and there is nothing possible to do to prevent that: the best you will be able to do is ban a player that mistakenly gives an order targeting an handle they should not be able to see.(ex: cast chain lightning on something out of sight) The other problem is information sharing: WC3 1.27 is a game using the lockstep system so there is not one server and a bunch of clients: there is only clients with symmetrical roles that all share all the information and desynch(and end the game) if there is incoherences between the informations of the varied clients. A fundamental problem is that the players joining can use any client that looks compatible to join.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |